Military Zombie Renders
A late Christmas present for everyone! Have a look at the zombies our character artist has been creating. As we are still in the pre-alpha stage, everything should be viewed as a work in progress.A...
View ArticleStrength/Dexterity Hybrid Armor
Still needs to be textured of course, but we think its coming along nicely. Still needs to be textured of course, but we think its coming along nicely.
View ArticleStrength/Dexterity Hybrid Armor
Our first finished armor set. Hooray!Our first finished armor set. Hooray!
View ArticleHallway Piece
A WIP shot of one of our modular room pieces. A WIP shot of one of our modular room pieces.
View ArticleHallway Piece
A WIP shot of one of our modular room pieces. A WIP shot of one of our modular room pieces.
View ArticleModular Map Pieces
Our first modular room piece in-engine with basic lighting and a couple of particle effects. Pay no attention to the character texture. We know it needs fixing.Our first modular room piece in-engine...
View ArticleArmor Improvements
Adjusted normal map, matching gloves, and improved boots (the other ones looked like clown shoes). Adjusted normal map, matching gloves, and improved boots (the other ones looked like clown shoes).
View ArticleArmor Icons
Inventory icons for our first created armor set. Twitter saw them first, but better late than never. Inventory icons for our first created armor set. Twitter saw them first, but better late than never.
View ArticleAdvanced Tactical Armor
To be worn by Dexterity based characters.To be worn by Dexterity based characters.
View ArticleVendors
Our weapon and armor vendors. Twin brothers. Our weapon and armor vendors. Twin brothers.
View ArticleArmor Testing
We're in the middle of testing the modular pawn system, which will allow the player to swap different pieces of armor. As you can see, its up and running. The system still needs certain features to be...
View ArticleModular Pawn Test
The armor swapping is indeed working, as the character is only wearing a chest plate in this screen. Also, all new environmental assets, which still need more detailing, vertex painting, and proper...
View ArticleBasic Monster AI Test
Our first monster in action. It does follow the player, attack, and drain the player's health. It also contains an interrupt mechanic so the player may attack it and knock it off guard. Several things...
View ArticleBasic Monster AI Test
Our first monster in action. It does follow the player, attack, and drain the player's health. It also contains an interrupt mechanic so the player may attack it and knock it off guard. Several things...
View ArticleProps
A couple of level props, as part of an environment that is still in its infancy. More soon...A couple of level props, as part of an environment that is still in its infancy. More soon...
View ArticleArmor Concepts
A new concept artist plus our decision to embrace Hellgate: London as our primary form of source material has produced these fine concepts. A new concept artist plus our decision to embrace Hellgate:...
View ArticleArmor Concepts
A new concept artist plus our decision to embrace Hellgate: London as our primary form of source material has produced these fine concepts. A new concept artist plus our decision to embrace Hellgate:...
View ArticleRichter
Concept for the re-design of Richter, our main character. Concept for the re-design of Richter, our main character.
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