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Military Zombie Renders

A late Christmas present for everyone! Have a look at the zombies our character artist has been creating. As we are still in the pre-alpha stage, everything should be viewed as a work in progress.A...

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Strength/Dexterity Hybrid Armor

Still needs to be textured of course, but we think its coming along nicely. Still needs to be textured of course, but we think its coming along nicely.

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Strength/Dexterity Hybrid Armor

Our first finished armor set. Hooray!Our first finished armor set. Hooray!

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Hallway Piece

A WIP shot of one of our modular room pieces. A WIP shot of one of our modular room pieces.

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Hallway Piece

A WIP shot of one of our modular room pieces. A WIP shot of one of our modular room pieces.

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Modular Map Pieces

Our first modular room piece in-engine with basic lighting and a couple of particle effects. Pay no attention to the character texture. We know it needs fixing.Our first modular room piece in-engine...

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Armor Improvements

Adjusted normal map, matching gloves, and improved boots (the other ones looked like clown shoes). Adjusted normal map, matching gloves, and improved boots (the other ones looked like clown shoes).

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Armor Icons

Inventory icons for our first created armor set. Twitter saw them first, but better late than never. Inventory icons for our first created armor set. Twitter saw them first, but better late than never.

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Assault Rifle

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Assault Rifle

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Advanced Tactical Armor

To be worn by Dexterity based characters.To be worn by Dexterity based characters.

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Vendors

Our weapon and armor vendors. Twin brothers. Our weapon and armor vendors. Twin brothers.

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Armor Testing

We're in the middle of testing the modular pawn system, which will allow the player to swap different pieces of armor. As you can see, its up and running. The system still needs certain features to be...

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Modular Pawn Test

The armor swapping is indeed working, as the character is only wearing a chest plate in this screen. Also, all new environmental assets, which still need more detailing, vertex painting, and proper...

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Basic Monster AI Test

Our first monster in action. It does follow the player, attack, and drain the player's health. It also contains an interrupt mechanic so the player may attack it and knock it off guard. Several things...

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Basic Monster AI Test

Our first monster in action. It does follow the player, attack, and drain the player's health. It also contains an interrupt mechanic so the player may attack it and knock it off guard. Several things...

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Props

A couple of level props, as part of an environment that is still in its infancy. More soon...A couple of level props, as part of an environment that is still in its infancy. More soon...

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Armor Concepts

A new concept artist plus our decision to embrace Hellgate: London as our primary form of source material has produced these fine concepts. A new concept artist plus our decision to embrace Hellgate:...

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Armor Concepts

A new concept artist plus our decision to embrace Hellgate: London as our primary form of source material has produced these fine concepts. A new concept artist plus our decision to embrace Hellgate:...

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Richter

Concept for the re-design of Richter, our main character. Concept for the re-design of Richter, our main character.

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